Quantum physics, dialogs and sources of inspiration – Todd Howard about Starfield

Ambitious Starfield transferred to 2023, and Bethesda continues to brighten up the expectation of new details. A small interview with questions about the game was given by the head of the studio Todd Howard (TODD HOWARD).

About inspiration

[In case of p Starfield] I wanted to return to the past. Sundog: Frozen Legacy – This is a big holiday and an amazing game in which space can be explored on your ship. Another game is a desktop RPG Traveller in solid science fiction setting. This is one of the first games that I programmed for the Apple II computer. It was then that I found out that computers may end in memory. I already see the comments: "Your memory in computers has been ending for 40 years". But this is on the surface, guys, you can better.

About the realism of the game

A good example of our approach is how we deepened into the fuel issue and the work of the gravitational engine. I read books on quantum physics: in fact, during flights you do not jump in space, you twist it in front of you. We tried to realize this and realized that for players it will be a punishment. When the ship ends fuel, it will become impossible to continue the game. Therefore, we decided to limit the range of movement, and the fuel is not spent. Perhaps there will be an addon or mod that will return the old system, but so far we have come to this result.

What else did Howard said

Negative character traits of the character can be removed if you complete a certain task. The system was introduced so that the players do not start passing again if they get poor quality.

For Starfield wrote more than 250 thousand lines of dialogs: more than for Skyrim And Fallout 4 – There were 60 thousand and 111 thousand, respectively. In communication, they use a new eloquence system: it will be funded – players need to spend certain glasses to gradually convince the interlocutor.

Earlier, the composer spoke about the game in an interview Inon Zur (Inon zur). The musician called the project deeply philosophical and bold.

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Starfield

The best comments

I don’t understand this calculation, they say “here we have 2 times more text than in F4 and 4 times more than in Skyrim” in Skyrim can even fewer dialogues than in Fallout 4, but it was perceived alive than Follaut 4.

Nope, this means "twice as many content". https://vindercasinocasino.co.uk/login/ How to send to save the next random settlement can be a bunch of various phrases with the same meaning.

Yes, in this regard, Outer Worlds came to me more. It could have been less than the 4th folish, but allowed to play the character. And the variability of the ways of passing quests pleased

The main thing for me is a play of a character, I like to go through games twice for a bad and good. If the wagging will affect quests, plot and ending, then this is cool. I hope that it will be so, but the comparison with the fallout strains. All the same, the fourth part is personally for me, obviously does not fit into the canons of RPG games, there the text has gone far into the background.

And why playing out in "Skyrim" worse than a wager in "Mordovond"?

You do not expect a good RPG from the studio who has done good RPG all your life? And there are at least any proofs to confirm your skepticism?

Lol. I thought that RPG has always been about gameplay and plot variability (well, these are these storylines, forks, elections), and it turns out, only about gameplay. Thank you, enlightened.

Oh, this eternal "was better" … About everyone’s beloved Morra, the fans of Baggerfall at the time also said that she was an Obazualen and has no right to be called RPG

Starfield Single game so comparison with F76 is out of place. This is how to compare what a conditional titanfal 3 with Apex legends. So this is not a pruf of skepticism to a single stalfield.

Yes, and F76 is played quite perfectly for today, and purely how RPG mechanics on the release were also good. In F76 there was no correctly shot content for an online project, what was due to the fact that it was their first online game of such a mapping.

Um … how to compare a multiplayer shooter and multiplayer shooter?

Well, in general, wormholes do not contradict the theory of relativity and have been considered by physicists more than once. The concept of wormholes, in general, introduced physicists. I have not read a lot of books on this topic, but, for example, Stephen Hawking mentioned them in his “brief history of time”. So somehow inappropriately you were offended by quantum physics.

Um … firstly, in fact, there is a direction of quantum physics that considers gravity. It is considered that all bodies in the universe are connected by graviton particles, through which they are attracted. This is written in the "Brief History of Time". It is also written there that the theory has not yet been developed – yes, this is a fact. But we are talking about science fiction, and not about something absolutely reliable.

Secondly, although my knowledge is very superficial, I do not think that Stephen Hawking gave some obviously incorrect information in his book, so I tend to trust her. The concepts of quantum mechanics can be correctly explained to people without formulas.

As for the game, no one “hard si Faya” promises, like.) Just an explanation of some aspects of the setting will be based on existing theories, and not on something else. You can easily look for errors in all sorts of “interstellars”, “terminators” and “running along the blade” there, but does the use of scientific concepts somehow harm the pleasure of watching and interferes with the artistic plan?

The very first dungeons and dragons that never played from the pants again emanated.

Maybe RTS are also all strategies with the base? Years go, the scope of the genre expands. Siarpiji has long been perceived by Western society as Tru RPG.

Now the vanity curve of the physics will simply be called quantum.

Yes, because RPGs have long been not perceived as games only about "choosing a set of skills and passing the game sector with them". Most understands the Golden Trio, and not the ridiculous games of the late 80s and the beginning of the 90s, by the “classic of the genre”. As the commentator wrote below, the genre has expanded and changed, so the worked out plot and variability are integral components of good RPG now. By the standards of the game design from the 80s, it is simply inappropriate to judge games, t.To. Even the worst modern games will be great masterpieces.

Vegas and deuce came to me the most in this regard.

And this despite the fact that Outer Worlds is generally not aaa product. According to the bust and execution, this is the game of the second division, category b. However, it is made to the maximum that it was possible to squeeze out of this. And the quest component, wagging, nonlinearity are made at a very decent level. I hope in the second part it will be no worse, if not cooler. If at the same time they also pump up a gameplay with graphics (they seem to have better with financing) will general.

Well, here I am saying, the “spherical model of Starfield in a vacuum”, in the manner of an old-free joke about jumps and quantum physicists.

Firstly, quantum physics does not concern gravity at all. At all. No way. Secondly, Hawking’s books, like another scientific, are certainly cool, but this is precisely scientific. These are not books on "quantum physics". Talking in such books about different wormers is normal. Someone, sub -scientific jokes. That’s just to science, this relationship has little. And read the popular science book, after which to say that “I read the scientific articles on quantums here, and now we are amusing you with hard sai-fi”-here it becomes a shame here.